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Zelda breath of the wild hookshot
Zelda breath of the wild hookshot







zelda breath of the wild hookshot

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zelda breath of the wild hookshot

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zelda breath of the wild hookshot

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  • The most common causes of this issue are: Admittedly, the Hookshot probably wouldn’t have added much to a game that allows you to climb freely, but it’s always nice to reunite with an old friend.Your IP address has been temporarily blocked due to a large number of HTTP requests. It ultimately makes sense that these items weren’t included, given the significance of the climbing and paragliding throughout the duration of your adventure. Fujibayashi said, “we were just going back to what we did before, and is all about doing new things.” We did do some tests like that.” He also said that the Hookshot completely broke the climbing mechanic, which eventually forced him to say that the item was out of the game. Your mobility and your speed was just kind of incredible. But in this game, you could do that by climbing and parasailing.”īreath of the Wild director Hidemaro Fujibayashi also added, “In the early stages of development, we did actually do some tests with double hookshots and just being able to kind of go anywhere, like Spider-Man.

    zelda breath of the wild hookshot

    With the hookshot, we always had to give it towards the end of the game, or else players could just go anywhere. But that kind of defeated the purpose of what we wanted to accomplish in Breath of the Wild.

    #Zelda breath of the wild hookshot series

    When asked why this beloved item wasn’t included in the game, Zelda series producer Eiji Aonuma said, “We did consider using to climb, and then you’d parasail down, but initially when we had the hookshot, it was always that you target something, and that was a game mechanic of itself. One such item that was curiously absent during Link’s latest adventure was the Hookshot, a fan-favorite staple of the Zelda series. As fans may have often wondered how these items might have fit into the game world, it’s always intriguing to hear developers speak on the topic. One standout topic from their interview is the discussion of classic Zelda items which didn’t make the cut. Recently, after The Game Awards 2017, Hidemaro Fujibayashi and Eiji Aonuma took time to answer some questions for IGN’s Andrew Goldfarb about Breath of the Wild.









    Zelda breath of the wild hookshot