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With the hookshot, we always had to give it towards the end of the game, or else players could just go anywhere. But that kind of defeated the purpose of what we wanted to accomplish in Breath of the Wild.
#Zelda breath of the wild hookshot series
When asked why this beloved item wasn’t included in the game, Zelda series producer Eiji Aonuma said, “We did consider using to climb, and then you’d parasail down, but initially when we had the hookshot, it was always that you target something, and that was a game mechanic of itself. One such item that was curiously absent during Link’s latest adventure was the Hookshot, a fan-favorite staple of the Zelda series. As fans may have often wondered how these items might have fit into the game world, it’s always intriguing to hear developers speak on the topic. One standout topic from their interview is the discussion of classic Zelda items which didn’t make the cut. Recently, after The Game Awards 2017, Hidemaro Fujibayashi and Eiji Aonuma took time to answer some questions for IGN’s Andrew Goldfarb about Breath of the Wild.
